Professional 3D creation software featuring 3D / character / solids modeling, animation, rendering, rigging, shading and even motion tracking
Blender is designed to be an open source and handy software that has been created to be a solution for rendering, animation, post-production, interactive creation, 3D modeling and playback.
Now, you can make use of this accessible and handy instrument to edit all your projects.
Here are some key features of "Blender":
Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
Flexible and fully configurable window layout with as many screen setups as you prefer
Undo support on all levels
Anti-aliased fonts with international translation support
Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
Built-in text editor for annotations and editing Python scripts
Graphical user interface for Python scripts
Custom themes
Consistent interface across all platforms
Fast skeleton creation mode
Interactive 3D paint for vertex weighting
Fast envelope based skinning
Automatic Skinning that really works (heat equilibrium based)
Mirror editing (bone creation and weight painting)
Double Quaternions reduce shrinking and other bone deformation errors
Volume deformer uses a mesh cage to deform complex meshes with great results
Bone layers and colored groups for better rig organization
B-spline interpolated bones; forget about elbow twists
Constraint stack for IK solver setup and other constraints
PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
Armature (skeleton) deformation with forward/inverse kinematics with pole target support
Auto IK allows posing FK chains easily
Non-linear animation editor for mixing individual actions created in Action editor
Automated walkcycles along paths
Animated constraint system
Vertex key framing for morphing, with controlling sliders
Edit and create new blendshapes from existing targets
Character animation pose editor
'Ipo' system integrates both motion curve and traditional key-frame editing
Audio playback, mixing and editing support for sound synchronisation
Timeline offers fast acces to many playback functions, autokey, help markers
Python scripting access for custom and procedural animation effects
Conformal and Angle Based unwrapping methods
Interactive transform of UV maps by vertex pinning
Proportional falloff editing of UV maps for smooth transformations
Seam based unwrapping
Cube, Cylinder, Sphere, View projections
Catmull-Clark subdivition of UVs for less distortion
Minimize stretch tool allows to reduce area distortion
Multiple UV layers
Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
Hair strands can be created by a static particle system, supporting all particle control methods
Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
Game engine rigid body physics can be easily baked into animation curves
Very fast inbuilt raytracer
Oversampling, motion blur, post-production effects, fields, non-square pixels
Tile-based and fully threaded
Render layers and passes
Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
Render engine tightly integrated with the node compositor
Halo, lens flares and fog effects
Vector motion-blur post-process effect (using node compositor)
Realistic defocus (DOF) post-process effect (using node compositor)
Edge rendering for toon shading
Interactive preview rendering panel in any 3d view
Ambient Occlusion
Radiosity solver
Integral support for the Yafray render engine
Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight, lux render, Indigo, V-Ray
Compositor tightly integrated and aligned with the rendering pipeline
MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
Preview panel to define the portion of interest. A composite then only happens on this part
Threaded and memory efficient (up to 8 processors)
Near realtime sequencer can edit hours of video
Waveform and U/V scatter plots
Open and write many audio & video file formats using ffmpeg
Can render using frameserver-support directly into foreign applications
Supports float images as well as regular 8 bits images
Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
Requirements:
300 MHz CPU (2 GHz recommended)
128 MB RAM (2 GHz recommended)
1024 x 768 display with 16 bit color (1920 x 1200 display with 24 bit color recommended)
3 button mouse
Open GL Graphics Card with 16 MB Ram (128 MB recommended)
What's New in This Release:
CYCLES RENDERING:
Deformation Motion Blur
Fire and Smoke Rendering
Baking API
Volume Rendering
Optimizations
Branched Path
Nodes
CUDA
USER INTERFACE:
OpenGL Render options are now available inside the Info Editor -> Render menu, among the OpenGL Render / Animation operators. This is consistent for Blender Internal and Cycles now, before these settings were in different panels.
Dragging popups by their title area is now possible.
Mat/tex/etc. preview widgets are now resizable.
ANIMATION:
F-Curves
Drivers
Armatures
Constraints
Transform Constraint - Backward Compatibility Issue
Dope Sheet Editor
Graph Editor
Animation Editors:
Decouple auto-snapping behavior from time display type
Jumping between key-frames only considers selected data by default
2D Views: Lock Time to Other Windows option restored
NLA Editor:
UI Changes
Tools
Equations:
The New Interpolation Types
Easing
MODELLING:
Selection
Publisher | : | Blender3D |
---|---|---|
License | : | Freeware |
Size/OS: | : | 39.7 MB / Windows XP / Vista / Vista 64 bit / 7 / 7 64 bit / 8 / 8 64 bit |
Download | : | Blender 2.70a |
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